![]() The levels of promotion are as follows:Ĭhaos Insurgents spawn with a Keycard correlating to their level of access in the game (Level 0 - O5), alongside a standard Radio and a Vest, and they wield the powerful Scar - H battle rifle.Ĭhaos Insurgents at the rank of Alpha and above also come equipped with dual-nod SCRAMBLE Goggles, which protects them from seeing SCP-096's face, eventually being upgraded to quad-nod goggles at the rank of Delta Command. More detailed information can be found on the Chaos Insurgency Caves article.Īs with all other teams, the Chaos Insurgency follows a promotion system based off of accumulated XP, with the O5 Council counterpart for the Chaos Insurgency being "The Engineer". Lastly, the Chaos Insurgency spawns in a cave system above the facility, where they access different parts of it through the vent systems, usually through blowing up walls with C4 and destroying vent covers, with the latter taking 50 clicks and having a cooldown, though C4 is louder and takes ~5 seconds to blow up. Additionally, upgraded Chaos Insurgents will gain 5% damage reduction, alongside the "Elite" prefix in front of their rank tag. ![]() The Chaos Insurgency has a dynamic team cap, which changes depending on how many Foundation personnel are in the server, with the maximum being eight. To accomplish this, they're capable of sabotaging multiple parts of the facility, such as releasing SCP-008's gas into the facility to infect Foundation personnel, hacking the Control Room to display SCP-096's face on the broadcast TVs, etc. In-game, the Chaos Insurgency serves as the main hostile force, responsible for breaching SCPs, freeing Class - D, and generally disrupting Foundation operations as much as possible. They are the only permanent hostile team currently in SCP: Roleplay. Catastrophy: Chaos Insurgency has to get a O5 keycard by upgrading their card on 1:1 in SCP-914 if possible, afterwards they have to activate the Omega Warhead and kill the remaining Facility Personnel.Ĭhaos Insurgency can't spawn in this type of round.Ĭhaos Insurgency can team with: SCPs and Class-D.Ĭan be Neutral with: All the Hostile Teams if they are handcuffed, collared, or if they lost their hand to SCP-330Ĭhaos Insurgency can't team with: MTF, Scientists and Facility Guards.Ĭhaos Insurgency spawn with: M60 and Security Bypass Chip.The Chaos Insurgency (also known as CI) is a Hostile Team/Group of Interest unlocked at 60 Global XP, that raids the SCP Foundation's facilities with the intent of stealing SCP objects and artifacts to use them as weapons for their own gain.Their goal is to save remaining Class-D and kill anyone who's in their way. Unlike MTF, there won't be an announcement that they arrived, only Class-D will hear a musical que that'll warn of Chaos Insurgency arriving. They always spawn with a single Commander. They'll spawn near Gate A's surface elevator, their van will arrive through gates and they'll get out of it. Now, when every SCP breached their containment, they take the advantage of that and decide to raid the Facility.Ĭhaos Insurgency has a chance of spawning every 180 seconds. ![]() They are responsible for many raids and Containment breaches. But for unknown reasons, they decided to defect from the Foundation and destroy them and added "Chaos" to their name and hence, The Chaos Insurgency was made. Chaos Insurgency originally from a covert task force called " Insurgency", it was made up of Alpha-1 "Red Right Hand" Operatives and formed by the 05 Council.
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